#ifndef PROJECTZ_NUSER_NCOMMAND_CMD_CS_REQ_TITLE_UPDATE_H_
#define PROJECTZ_NUSER_NCOMMAND_CMD_CS_REQ_TITLE_UPDATE_H_

#include "../../engine.h"

#include "../../User.h"

namespace ProjectZ { namespace NCommand { namespace NWorld {

class CS_REQ_TITLE_UPDATE
{
public:
	static void OnExecute(User * pUser, ::Network::Packet * pPacket)
	{
//		PREPARE_PACKET;
//
//		ProjectZ::NGame::CTitle title;
//		pPacket->ParseMsg("%c%d", &title.data.index, &title.data.value);
//
//		::Network::Packet * pAck = ::Network::GETPACKETPOOL()->SEND_NEW();
//		pAck->MakePacket(CMD_SC_REQ_TITLE_UPDATE);
//		pUser->Send(pAck);
//
//		title.Update(pUser);
	}
};

} /*NWorld*/ } /*NCommand*/ } /*ProjectZ*/


#endif /* PROJECTZ_NUSER_NCOMMAND_CMD_CS_REQ_TITLE_UPDATE_H_ */
